Showing posts with label practical cinematography. Show all posts
Showing posts with label practical cinematography. Show all posts

At home on the bleeding edge.

In March, I had the opportunity to try out a prototype of the FOR-A FT-ONE 4k camera which can capture up to 900 fps super-slow motion at 4k resolution.  For illumination, I tried out plasma lights from Hive Lighting.

My main goal with this shoot was to originate some footage, get acquainted with the camera and to try out Plasma lights, which are flicker-free to several million frames per second and have double the power efficiency of HMI lighting.

I shot a little table top setup.  I used a Wasp Plasma Par for a backlight and a Killer Two Light Plasma maxi in front with some diff to light it.  The power draw was under 800 watts and the lights could be handled without gloves.

For reference, the last high-speed shoot I did, used about 60,0000 Watts of tungsten lighting.  I also spent a couple weeks worrying about flicker and a whole shoot feeling like I was inside an oven.  With the Hive plasma lights, I plugged them into the wall and never once saw a hint of flicker.  The Hive Plasmas are by far the best artificial lighting instruments I've used for high-speed imaging.

I shot at 830 fps, 1/2000 shutter with a Zeiss 85mm SuperSpeed lens at an aperture of 4/5.6. The camera has an ISO rating of 640 and always shoots 4k.  It also offers a 1080/60i or 1080/50i monitor feed.  It can do simultaneous playback and recording.

The FT-ONE has a super 35mm sensor and PL lens mount which is is highly suitable for the work I typically do. It can run off AC power or V-mount batteries.

The camera held it's black point very well, which is often a concern with high frame-rate cameras.  Recalibrating the black balance was easy and very fast.

The camera does not have the exposure tools I typically use built-in, so next time I'll use a monitor that does.



The breakout box made setup and operation of the camera a breeze.


Rolling at a 1/2000 exposure time still requires significant amount of illumination.  I lit for this camera test using around 750 Watts of power from an ordinary household circuit.








Example footage - FT-ONE camera, 830fps, 1/2000 sec exposure time, 4/5.6 aperture, 85mm Zeiss Super Speed lens.  Please note that this web video is taken from the cameras 1080/60i monitor feed with a frame rate conversion to 1080/24p which did result in some motion artifacts.




iOS apps for Cinematography

Over the past few years, my iPhone and iPad have become indispensable tools.  Here's some of the apps I find useful.

Essentials:

Artemis Director's Viewfinder - Not the same as looking though the lens but very useful nonetheless.  I use it extensively on tech scouts and a fair amount on set.

pCAM - My go to camera reference and calculation app. It's got everything.  One day I was trying to plan an underwater shot with a housing that had a flat front port.  I needed to know what the magnification factor would be.  I wondered if it pCAM had that.  It did.

Helios - Comprehensive sun position software.

MovieSlate - As long as I'm not shooting day exteriors, I always have a slate and an insert slate in a pinch. I primarily use it to take camera notes because it has several good export options.

Color

ColorWheel HD - Great tool for talking about color with directors and production designers and for setting up color palettes.

myPANTONE - Another nice tool for collaborating with regards to color.

Location Scouting

Panascout - Not the greatest app, but I still use it for sentimental reasons.

MapCamera - Nice when running around town looking at lots of different spots.

MagicPlan - Good for measuring a room when I don't have a measuring tape handy.

SunSeeker - Sun position software - I prefer Helios, but SunSeeker is cheaper.

Reference

KnotsGuide - Fun with rope.

TechScout Pro - Can be used to generate lighting lists.  Fun to browse.

ALEXA Pocket

Kodak Cinema Tools

Moviola Camera Guide - Lots of good reference info and can also be used to generate camera equipment lists.

Camera

Toland - I don't use this app much, but it's pretty decent for taking camera notes and calculating exposure, filter factors, DoF, etc.

Cine Meter - While I don't rely on it's accuracy, I find the display easy to use when I need to discuss exposure with a director or production designer while walking around set.

Video

MovieLooks & VideoGrade - a couple apps that can do some basic color grading and video filters.  Useful for generating a quick & dirty look when the director asks something like "What would this look like with a bleach bypass?"

Other

Shot Designer - Useful for generating overheads.

BizXpensTrkr - I use it for logging mileage and expenses.  I don't love it but haven't found a better one yet.

Dropbox - I put .pdf camera manuals there for easy access along with visual reference materials, storyboards and scripts related to current projects.

Videos - It's nice to always have my demo reel with me.

GarageBand - Good if one needs a click track for a dance sequence.  I've also used it to drive a subwoofer covered with a swimming cap to launch paint and powders into the air for some high-speed work.  That's fun because rather than saying "roll camera" we say "drop that bass."




Hands off with the DC slider + motion control

Recently I went to Los Angeles to shoot a campaign for the young fashion label, ENZOANI with director Tonaci Tran. It had been some years since I worked in LA and I was a bit nervous. I was also excited. This was because I had the opportunity to use some equipment I've been wanting to try for years but which is not readily available in Vietnam. I had a list. The the k5600 Big-Eye Fresnel and the DC Slider topped the list.

From the moment I saw the DC Slider announcement I knew I wanted to use it. It's perfect for a place like VN. I routinely work in very small spaces. DC Slider could be an excellent space saver. Based on the marketing material, I expected that the DC Slider could readily replace a doorway dolly, two sticks of 2m track, and a jib-arm in most circumstances and be able do more besides.

My directors love those low angle tracking shots. I could finally dispense with the high-hat on skate wheels trick, since proper low-mode for dolly isn't available here. Neither are hydraulic booming dollies. I imagine no end to the cool stuff I could do if I put a DC Slider on my dolly...

HCMC has restrictions on which hours of the day I can move my trucks. If I can fit my camera and some lighting into a van, that saves a lot of trouble during daytime company moves. DC Slider looks like a perfect companion for a mobile equipment package like that. I don't care to be in the rental business, but the one expensive piece of kit I've seriously considered purchasing for my work here is a DC Slider HD.

In preparing for the shoot, the director and I agreed that a dolly did not make sense for us. The schedule was tight and the crew was skilled, but few in number. Lots of moving around. We did not want to spend time and energy mucking about with dolly track. So we choose to use Steadicam and the DC Slider instead. No dolly. I went with DC Slider sight unseen. I am not one to be swayed by marketing material not created for Apple.

At this point I observe that my expectations for the DC Slider were unreasonably high.

It did not disappoint.

Well... mostly. But nothing a DC Slider HD wouldn't fix.

Some BTS. Top right shows how I used the DC Slider for the first time.

Day One found us at Blush Bridal wedding boutique in Tustin, CA. Considering to the way they treated our production team, they would be my first choice in the unlikely event I found myself shopping for a wedding gown. Anyone who can accommodate the needs of a DP at all hours when it is not their day job can surely accommodate a bride-to-be most exceptionally when it is their day job.

On this day, since I had a lighting crew of two whom I kept quite busy, it fell to our indefatigable producer Sean Hunter to set up the DC Slider. Since Sean does not make his living as a camera grip, I have good reason to believe the DC Slider can be assembled and used by every capable filmmaker.

Looking at the photo above, even though we would have had sufficient space for that shot on a dolly, the DC Slider saved us the trouble of moving some expensive white dresses and a nice couch. Every second matters. Also, expensive white dresses in the dirty hands of a film crew often fail to remain white.

I am a big fan of camera sliders in theory. In practice I've mostly been disappointed. Too bumpy. One of the things that got me excited about the DC Slider in the first place was the counter weight. I like some heft to my camera support to smooth things out. I've been known to hang a sandbag off a tripod head when shooting handheld with a lightweight camera whereas most people would simply fly the camera around with one hand. That counterweight is right up my alley.

On this shoot, we were using Red Epic. The DC Slider was designed for a lesser... that is, lesser weight, camera. We were pushing the weight limit. This resulted in a setup which was top heavy and a bit bumpy if operated by hand. While the remote focus unit and on-board LCD could not be removed, we found that using lightweight lenses, a slim-profile battery and removing the matte box to reduce weight helped matters, but not without drawbacks.

With a little practice, I was able to use the DC Slider and a stripped-down Epic for acceptably smooth moves executed manually. However, I would highly recommend the DC Slider HD over the DC Slider if you plan to use cinema-grade camera equipment. On day exteriors, we found taping ND filters to the lens rather inconvenient.

For Days Two and Three I was reunited with the incomparable key grip Tom Hunt. Were I to find myself hanging out the side of an airplane by a rope held by a lighting crew of one with a hurricane approaching, I would chose Tom. Again. Partly because he saw me and the plane through the hurricane safely, but more so because he did it with such aplomb and good humor. Few people who look at that footage would imagine that our lighting equipment fit into a small car.

Tom Hunt prepares the DC Slider with motion control.

With no prior experience, Tom, who does on occasion make his living as a camera grip operating 100ft Super Techno Cranes, assembled the DC Slider and had the Motion Control System working within a few minutes.

Utilizing the motion control unit largely eliminated the challenge of keeping overweight camera movements smooth and bumpless. It worked a treat.  Even though we were pushing the weight limit, the equipment managed some pretty steep inclines.

While I won't pretend the DC Slider motion control system didn't inquire about the possibilities that downward movement had to offer, still, it handled steep upward movement with an Epic on board rather well.

Now, as I said, this is a basically hands-off review. I wish I would have had more time to experiment with this equipment myself but I was busy doing my job. I had capable people handling my DC Slider.

I can say that it mostly did what I expected it to do, however unreasonable that may have been. It also did it quickly. I had enough to worry about on this shoot. With the exception of a bit of top-heavy bumpiness during day one of three, the DC-Slider gave me no trouble and that made me happy.

On Day Three we had a pair of matching track-in close-ups on where the actors were situated on steps. It would have taken a significant amount of time and apple boxes to set the same shot with a dolly in the usual manner. Having a DC Slider cut the setup time significantly while giving us exactly the moves we wanted.

When the sun started getting low in the sky and we got hurried into what my Vietnamese crews call "monkey time," the DC Slider was a lifesaver.

We finished principal photography with a downward moving slo-mo magic hour shot. Due a limited amount of flower petals and the exigencies of circumstance, it needed to be a one-take wonder. With our Epic on the DC Slider and Tom handling the motion control, we got it in one.

Setting up for a one take wonder.

I did not have a chance to use the DC Slider and motion control in the myriad ways I would like to try them. However, they met my needs for this shoot and met my expectations for what a slider should be. Quite frankly my biggest disappointment was that I did not have a chance to try to do the kinds of things I hope to do with them.

In conclusion, the DC slider (or, for preference, a DC Slider HD with motion control) has earned a place on the very short list of gear which goes missing from my equipment list only if I can think of a faster, cheaper way to do the job without it.

I would like to thank the folks at Matthews. They did not sponsor this review, though they did facilitate getting a DC Slider and motion control system onto my set. I really want to thank them for making such useful equipment available to filmmakers worldwide who are working in small spaces with a limited budget. Red cameras have taken the Vietnamese film industry by storm by virtue of the price/performance value proposition. I expect the DC Slider to do the same.

Working with style

I like stylized camera work as much as the next person, I suppose.  I don't much care for camera work that calls attention to itself. Doing TV commercials helps me practice stylized camera techniques and get shooting for style out of my system.  On features, I prefer to take what would typically be done for style and try to use it for story.

On my first feature, I took this notion in two directions.


Speed ramps can be used for dynamic, stylized visuals to great effect.  Sometimes it can be distracting.  Here's a shot where I used an in-camera speed ramp to emphasize a story moment in a way which I intended to be subtle and invisible.  I think it works well: the 120 to 24fps ramp is minimally perceptible and mimics my subjective experience of time when someone wakes me up.



I prefer doing speed ramps in-camera because doing them in post precludes dynamic shutter-speed adjustments.  I also prefer to choose the timing and frame rates on set and in the moment, collaborating with the director and actors.  After we get what we intend, I typically try to grab one or two takes without the ramp so that editorial has further options.


In my not so humble opinion, few camera moves are as pointlessly distracting as a 360° Steadicam.  However, a dance scene in which the main character gets dizzy provided me a reasonable story application for 360° Steadicam.  I don't feel the movement distracts from the moment too much, but the shot can make me feel dizzy if I watch it on a big screen.



We did a couple takes of this scene without moving in circles around the actors - we found it less effective.  BTW the full 360° move was not used in the film.  In my experience, 360° shots and full-scene moving masters do not make it through editorial intact.  Also, they typically take a more time to set up and execute.

Even a well-designed, well-paced moving master executed as perfectly as humanly possible warrants additional coverage to give editorial options.  I often find changing the lens and taking a tighter version of the moving master is an efficient way to do this.  My reasoning is that the continuity of movement helps preserve the intention of a moving master while providing a means for editorial to select between portions of takes to shape pace or performance.

Explaining what I do to my friends & family


When folks who do not work in film ask me what I do, it can be difficult to adequately explain.  On a recent job, I came away with a nice illustration of what a cinematographer does.

At the top is a storyboard for a promo trailer I shot for a fashion magazine earlier this month. It's often my job to basically create a given image in camera. A storyboard artist can draw anything. The director's vision can be anything. In such cases, the practical side of my job is to use my camera and my lights to put that image on screen.


Next is a matte painting, a portion of which will serve as the background for the shot once the CGI artists work their magic.

Third is what's called a chrome ball - It shows what the light should like be in order to match the background.


The bottom photo has the set on the left and an image from playback on the right. On some practical level, my work is the difference between the two. When I do this well, it feels like music and I call it making the magic.
There is a human aspect and a emotional aspect to my job as well. These would take a lot of words to inadequately describe. I'll try.

In this case I had maybe 16 people working for me directly. 12-18 hours a day. They bust their butts for me and it's my responsibility to protect and care for them. The only glamour in the film industry is on screen. It's is typically a hot, noisy, dirty job with long hours under extreme pressure.

Meanwhile, our actress is in very cold water very really hot lights. I have to take care of her and make her as comfortable as possible in these very difficult conditions so that she can do her job.

My director knows what he wants to see in his monitor and I have to give that to him. My producer needs that to happen on-time and on-budget. Our clients are on set. They are paying the bill. I need to make them happy with what they see.

The emotional aspect, well that's the real treat. That's the why. It is my hope that when people watch the finished piece, that they feel something; that it moves them.

---------------

If you do work in film, here's why you should hire me ;) I was supposed to have a large print-out of a section from the matte painting for the reflection in the water. That didn't make it to set. I came up with a solution using stuff I did have on set.

A piece of beadboard, some golden amber gel, and a few Dedolights - that put a reasonable approximation of a cloudy orange sky on the water with deep blue in the ripples from the chroma blue in the background. At 300fps. As my mentor Chris Chomyn says, there are no problems, only challenges. I like challenges.

1000 fps Phantom Flex shoot - Part 4 - Resources


RESOURCES:

In addition to the help I had from Chris Chomyn and the crew, I also did some homework preparing for my first 1000fps Phantom Flex shoot.  Here's some online resources where I found useful information:

Phantom Camera Info





Lighting for high-speed:



1000 fps Phantom shoot - Part 3 - Camera Notes


While I've done a fair amount of food work and shot 300 fps with an Epic before, I'd never tried 1000 fps and never used a Phantom.  That meant lots of research and preparation.

The brief from the director called for falling food and splashing water with camera employing a long macro lens and moving fast on a skater dolly.  

In my experience as a first-time user, the Phantom Flex camera was dead easy to understand and use.  The only oddity was that the frame rate was called "sample rate" - a nod to Vision Research camera's other users in the scientific research and manufacturing fields.  Pretty cool if you ask me.  My dad is a physicist and yes, really, rocket scientist.  We think he's used data from Vision Research cameras before.

At any rate, I was also fortunate to have a great DIT from RSVP rentals in the Phillippines who handled all the technical aspects and even triggered the roll for me.

Say you can't count on being lucky like me. Here's what I learned about using the Phantom camera:

BLACK REFERENCE

So you've done the lighting right and have plenty of it, the big gotcha! that could show up in post but might not be apparent on set, is bad black balance.  At 1000 fps and up, the camera sensor gets very hot, very fast.  Consequently, the sensor can't hold the black point.  That can make the footage wonky in the shadows when you go to color-grade.  On-set playback is reasonably reliable, but I don't like to take chances if I don't have to.

If you're using an Phantom HD, black balance is more of a concern than with the Phantom Flex which has a proprietary HQ mode, which as I understand it, uses something like HDR to help correct for black balance issues.  Nonetheless, it's a best practice to run "Black Reference" before each take.  At 8s to run the routine, it's not such a big deal if you keep that in mind before each take.  

In my research, it seemed there were three different methods of doing this, with the suggestion being to pick one and be consistent.  In practice it was much simpler: let the DIT push a button and wait a couple seconds while the monitor displays black.  On the Phantom Flex there's a dedicated button for black reference, so it's pretty easy... on a food shoot.  A mountain-bike competition might require some anticipation.

RAM RECORDING

The other trick to the Phantom is triggering the recording.  In basic record mode, the camera records a continuous loop to camera RAM.  This is due to the enormous amounts of data being processed.  There is no commercially available non-volatile storage medium that can handle that kind of data throughput.  RAM recording is very cool because you can trigger recording after an event has happened. But it does have some downsides.

The big potential gotcha! with looped RAM recording is that a take exists only in camera RAM until you dump it to non-volatile storage.  

With a Phantom, whatever you capture to RAM can be dumped to a CineMag or an external recorder.  If you can afford the CineMag rental, get a couple.  It's simple, fast & makes your shoot easier.  Transfers are blazing fast, but the CineMag records data sequentially, so if you save every frame of every take, you'll fill up fast and you'll have to transfer data before you can format the drive.  It takes a goodly chunk of time to transfer the data to your HDD RAID array.  It takes a lot more time to play the take back in real-time to an external  recorder

Brilliantly, you can save to CineMag only the takes you like and only the portions thereof which you intend to use.  In other words, think of circled takes as you would when shooting 35mm film; transfer only those and the CineMag will serve you well.

If you go back into record-mode without transferring the data in camera RAM, that amazing unreproducible take will be gone forever.  The camera guards you against this, but 18 hours into the day... well... try to be careful.  

If the camera loses power before you dump the RAM data, it's gone.  If you're using batteries, this can easily come up to bite you.  The Phantom is a juice-hungry beast so batteries go quick, especially with the heat of all those lights in the studio. If the battery dies before you dump your data, you're once-in-a-lifetime take is lost forever.  A/C power is a better choice if you're in a studio.  Just watch those cables.  Power outages are a pretty common occurrence in VN.  Khanh at HK Film dug me up a UPS for the camera's A/C power supply.  Yes, I'm that paranoid.

RECORD TRIGGERING

The unusual aspect of looped RAM recording is this:  you're loop is limited to the amount of RAM in the camera.  Depending on your frame rate and quality settings, you're looking at 3-10 seconds of record time.  It's a good idea to practice triggering.  

On a Phantom you can set the trigger to any time within the limits of the RAM buffer. For my practice, I had Jeremy set the trigger at about 2/3 of the available record time.  With the 10s of record time I had available, I could trigger the record when I saw what I wanted and have the 6s before and 3s after, accounting for the lag between my eyes and my muscle twitch.  

You don't need a $100,000 camera to practice this. Watching a high-speed event and snapping will work just fine.  And here the Phantom is much easier than using film because you don't have to take into account the time it takes a film camera to get up to speed and try to synchronize that with the event you're trying to capture.  For picture, I had Jeremy trigger, since he was more experienced.  I always love having crew who know more about their job than I do.

ET CETERA

There's a PC software interface for the Phantom camera.  Vision Research offers it as a free download and it will operate with a simulated camera just in case you don't have an extra Phantom or two laying around the office.  Unfortunately the software is Windows-only.  Vision Research offers some decent, if tedious, software tutorial videos as well. 

Other than RAM-recording and record-triggering, the Phantom works like any other professional CMOS sensor, Bayer-pattern digital cinema camera I know of.  You've got RAW recording to disk.  You're monitor will show applied metadata (ISO, Color Temp., etc).  You can run HD-SDI to an external recorder.  Camera settings are clear and easy to adjust.  You've got exposure-check in the viewfinder and the Vision Research software will give you a histogram.

Basically the Phantom camera was reliable and pretty easy to use.

1000 fps Phantom shoot - Part 2 - Lighting


While I've done a fair amount of food work and shot 300 fps with an Epic before, I'd never tried 1000 fps and never used a Phantom.  That meant lots of research and preparation.

The brief from the director called for falling food and splashing water with camera employing a long macro lens and moving fast on a skater dolly.  I figured I'd need enough light to shoot at an aperture of at least f/4, but for preference f/8.  

For lighting I had 2 basic concerns: having enough light and making sure it didn't flicker.

At high frame rates, most lights powered be normal alternating current power will tend flicker.  The rule of thumb is that when you go above 120 fps with 60Hz power and 100 fps with 50Hz power you can expect flicker.  

And I thought I'd never use math after high school.

The simple way to avoid flicker at high frame rates is to light with the sun or use DC power.  On this shoot neither was an option.  In that case, it's a good idea to have a waveform monitor or vectorscope on set to check for flicker.  Also not an option for me.

Okay.  What now?  Play it safe I guess.  Time for some research.

CHOOSING LIGHTS

First off, my mentor Chris Chomyn suggested looking into strobe lighting from Unilux or Claremont and possibly augmenting it with big tungsten lights.  

The strobes give a super cool crispness to the image.  Possibly too crisp. So you can proportionally add some big tungsten to fill it out and have a little motion blur.  Chris pointed out that the big upside to strobes is that they operate a significantly lower temperatures.  This is a very big deal when you're shooting food or actors.  Downsides to strobes: not domestically available in Vietnam,  high rental cost, and needing a to sync your light meter and camera with the strobes.  No strobes for this job.

HMI's:  I usually use HMI's in Vietnam due to the superior power efficiency and having a bit more juice in the blue channel.  At high frame rates, HMI's can tend to flicker.  As an added bonus headache, you can get phase shift from the bulbs, where, as I understand it, the brightest point on the filament moves right and left, causing some weird directional and color shifts.  Arri and others make high speed ballasts that correct this, but like most specialized equipment, I'm not expecting to find it in Vietnam on a normal budget.

In my research online, I read that even without a special ballast, big HMI Fresnels might be okay but PAR's will probably flicker.  The suggestion was to test each individual light you intend to use - sometimes changing the ballast or the head can add or remove flicker.  Without a camera test, I decided not to chance it.  In the past I've had no trouble with 300 fps, 50Hz and off-brand 2.5k HMI Fresnels. But still...  No HMI's for this job.

LED's:  Reportedly, LED's don't flicker if you don't dim them.  f/8 at 1000fps with LED's... I've heard of the lights that can do that, but I haven't seen them.   In any case, definitely not available for this job.  So, no LED's.

Kino's:  Reportedly, Kino ballasts cycle power so fast that they shouldn't flicker up to several thousand fps.  My experience leads me to believe otherwise, even if it was most likely a maintenance issue or I had Chinese knockoffs and in the heat of the moment I didn't notice the substitution.  In retrospect, a 4' 4-bulb Kino 4-select System would have been quite useful, but I wasn't taking any chances. A 4'x2' bounce did the trick instead.  I would have given a good Kino system a try untested, because on two shots, if it worked it would have made that little difference only a professional will actually see, but any viewer will feel.

Excluding even more exotic options, I choose Tungsten lights.  Cheap and available.  Excellent.

AVOIDING FLICKER

In terms of having enough light, again shooting in the sun is the safest way to go.  Since I was shooting inside, I figured I couldn't possibly have too much light while I could easily have too little, so I basically ordered as many big tungsten lights as I could get within the constraints of budget and availability.

Tungsten, A/C power and high speed; here's the conventional wisdom:

The bigger the light the less chance of flicker.  For reasons not fully explained, but seeming to do with the size and cooling rate of a tungsten filament, at 60 Hz, 2k and above is considered safe.  For my job using 50 Hz power, lights 5k and above are expected not to to flicker.

Of course, I found that one website from some high speed specialist company which said the safe minimums were 5k/60Hz and 10k/50Hz.  Lights of that size are in short supply here.  Maxi-brutes aren't much use since it's actually nine 1k globes which pretty much guarantees a flicker.  Fortunately, there are a couple things that you can do with smaller Tungsten lights to help mitigate flicker.

Firstly, you can set the camera to a more open shutter angle. On a Phantom, I believe the max is 359°.   Regardless, I went with a 180° shutter because that's what Chris suggested for a nice balance between sharpness and motion-blur and on the day it looked great.

Secondly, you can put your lights on separate power distribution phases.  I was working with typical 3-phase 220V/50Hz power, so for every light under 10k I ordered sets of 3 and asked my best boy electric, Cuong, to wire one of each to the A, B, & C phase.  For top-light I used three 6x1kW space lights.  For each space light, Cuong rewired the lights so that two 1K globes were on each phase.  I pushed all three space lights through a 12'x12' gridcloth and there was no flicker as far as we could tell on the histogram or in playback.  Due to the heat from the floor lights, we set frame and rehearsed with just the space lights. As far as I could discern on set, separating the phases and pushing them through the diff worked a treat.

My six 5k's were similarly wired to separate phases and displayed no apparent flicker.  I only had two 10k's, and they were fine too.

SETUP

As one might expect, 68,000 watts of tungsten lighting at a distance of 3m and less generates an uncomfortable amount of heat.  Even with a frame of diffusion softening every light, our lettuce lasted only three or four 10s takes before it wilted.

Here's a photo of the lighting setup.


Here's a general rundown of my lighting design: the light from right side is brighter, slightly harder and somewhat higher up while the light from the left is softer and lower.

I arranged the space lights on top in a reverse pattern from the floor lights to soften shadows.  The space lights also gave enough light to let us turn off the floor lights while setting the frame and rehearsing. That let us do at least some of our work without feeling like we were inside an oven.

WRAP-UP

Other notes of interest on lighting for high-speed food photography:

1. Wrapping yourself in a light-colored towel is helpful if you find yourself standing directly in 68,000 Watts of tungsten lighting for any amount of time.  Yes,  I'm still finding new uses for the venerable Khăn hôi.

2. Say you've got food that needs to fall though frame in a fairly even arrangement and the props people had planned to drop it by hand, but that just isn't working out.  It just so happens that a 5k shutter makes for a passable mechanical drop apparatus in a pinch.  It worked out for me on this job, anyway.

3. Finally, some of the most helpful advice Chris Chomyn gave me for this job:

"Don't let your need for lots of light overshadow the quality of your lighting....remember the math and light for the desired visual effect....just use more of it in proper proportion from the right angles for your slo mo...."

That's really the key to lighting for high-speed.

--------------------

UPDATE:  The results.

Working in ankle-deep mud



Xe bo, doing what the jeeps could not.

The mud was so sticky, it'd pull the shoes right off your feet. For almost two weeks we were slogging in it.

At any rate, when far afield and encountering difficulties with the terrain, hire local farmers. They will have a solution.


Why the Production Designer is my best friend


To celebrate the theatrical release of Ngôi Nhà Trong Hẻm (House in the Alley), I'll share this photo. It was taken when the production design team was about halfway through their work transforming the house in which we shot 80% of the film.

This one photo guided the look for most of the film. I even incorporated the fluorescent bulb work lights they had lying on the floor.

When the director and I walked in, I could see all the conversations we'd had about aesthetics, mood, color and tone take a concrete form that we could execute. I was very excited.

This photo might simply show an empty room with a light bulb on the floor. But for me it showed me what the film was going to look like. The work on making the walls look old was maybe halfway done, but I could start to feel the textures. The colors were there. It inspired lighting that was unusual, but motivated and rooted in the character of the house. We played with reflective surfaces. The photo speaks to a house that is unfinished yet has a rot rising from the foundations.

I was thrilled with the production design team's work on this house - it made my work so much easier and so much better.  Even if we were simply shooting a closeup against a blank wall, the wall had texture, character and visual interest. I really appreciated that they sought my input and did their best to incorporate my requests. I'm happy with the work I did on the film, however, without their work, the film wouldn't look even half so good.

As a cinematographer who primarily works on projects with very limited resources, I like to see those resources go on screen. That means locations and production design. I can do so much more with a couple lights and a great space than with all the equipment I could possibly dream of in a boring space.

Thanks to the production design team on Ngôi Nhà Trong Hẻm for giving the rest of us in the cast & crew an inspiring space to in which to shoot.

One spatial reasoning test I did not fail

I have tremendous respect for CGI. At this point, with enough money and digital artistry, any set of images which can be imagined can be put on screen. I also have deep psychic scars related to sub-par CGI work in projects I've shot.

In any case, I am a dedicated proponent of doing special effects in camera. If a particular shot can be accomplished by either method, I'd rather do it on set. On my most recent commercial, the director was of a similar mindset, only more so. We had several SFX shots and the post schedule was too tight for CGI.

For one shot in particular, I'd normally have expected to hear "We'll do it in CG." or at least as a composite. However, the brief was to do it in camera.


Dry noodles fall at an angle and land nicely in bowls, one after another. 
The director's main concern was creating a "flavor image" that nicely showed the texture and color of the noodles. This is no small task for dry noodles. The staples of food photography, translucence and specular highlights aren't going to be part of that picture. My main concern was how to get three (later four) packets of noodles to land nicely in their bowls on cue. 

Using plexiglass slides to drop the noodles in was suggested. I was concerned that the lighting would be constrained to avoiding reflections and shadows rather than making the noodles look nice. Also, dry noodles are brittle and break easily (in retrospect, cushioning the fall with broth might have been a visually interesting solution - I wish that idea had occurred to me in the preproduction, though to be fair the brief called for looking down into empty bowls).


More importantly, getting a thing to land is a specific way on camera just once is hard enough. We needed this four times in a single shot on a tight shooting schedule.

Which brings me once again to lessons learned from my teacher and mentor Chris Chomyn. He shot a couple films about a chrome sphere that flies around trying to kill people called Phantasm III & Phantasm IV. You can take a look here. All of the sphere effects were created in camera. Chris takes his students through the process he and his team took in achieving those shots. What he covers in that discussion has carried me through all the SFX shots I've encountered thus far.

What I find helpful is that it taught me to think backwards. One example is starting a shot at its end. Film the action in reverse. Or if you're shooting digital, reverse playback in the edit. That was the obvious solution to my noodle challenge.

After that little leap it became conceptually simple and physically achievable. Start with the noodles in place. Take it backwards. Since forward is now reverse in a shot controlled by gravity, up becomes down.


Rough reference frame taken on location. 


We took a double for our kitchen table and set the frame we wanted. We glued the bowls in place. We drilled holes in bottoms of the bowls.  We ran monofilament through to the noodles to hold them in place. Then we turned it all upside down and set a frame. 


Reference frame we took in the studio once we were ready to place camera. 

Since we wanted the noodles to enter frame at a dynamic angle relative to the plane of the table, we hung a plum line and angled the table until we had a vector we liked. At this point the disconnect between what was on the monitor and what we were physically doing started to get surreal. 

I had to match lighting from shots on location. This involved flipping a lighting setup upside down and getting the camera up pretty high. It's one thing to conceptualize and another to execute. Especially for a guy that struggled with those spatial reasoning tests you take in middle school.




I'd love to say that once we were set up, everything went off without a hitch. Unfortunately there were a couple bumps, mostly involving the stands holding up the table. Fortunately, a reset simply involved reeling in some fishing line. In the end we got our shot. 

There is far more to thinking backwards than reverse playback. But it's a good place to start.


If I had this shot to do over again, I'd try to find a method with simpler execution. Or I'd introduce a dynamic dolly move and pose myself a real mind-bender.

A Practical Cinematographer's Guide to a motorbike-friendly bag of tools

On my 17th birthday I received a tool kit.  I thought it was the worst present ever.  I now spend a significant portion of my disposable income on tools.  It's fun.  I'm occasionally asked how much my kit cost:  About six years experience learning what to carry, what not to carry and what things under-resourced productions often need but don't have on hand.  

Early on, Rocky Rodriguez, a key grip, who taught me a good chunk of what I know about lighting, told me that one should never walk on to a set, in any department, without a flashlight, a utility knife and a retractable sharpie.  That's where it started.  As I've gone along, whenever a production I'm on needs something but doesn't have it, I'll try to go and pick one up before the next job if the item isn't too expensive.  

That discipline has helped me build a reputation for having what's needed. I've built a kit where 98% of the time when I get asked, I've got something in my bags of tricks that'll meet the need.  Moving to Vietnam necessitated culling my carload of toys into a couple boxes, so I was forced to focus on the essentials.  I miss my chainsaw on occasion, but these days I really have to be able to fit my stuff into a taxi, so I tend towards things that can't be easily purchased or rented far from Hollywood.  

This is what I carry on a daily basis, even when I leave the other boxes at home.  I live my life out suitcases and tool boxes, so my idea of interior design is trying to adhere to a color scheme of blue, orange, silver & black.  Since I'm a practical cinematographer, I make the occasional concession to white paper.



CineBags Cinematorgrapher’s Bag

    Setwear Belt
        Sekonic Dualmaster L-558 Light Meter & case
        SetWear 4-in1 pouch
            Leatherman Charge Ti
                Leatherman tool bits
            Innova 5-LED flashlight
            SuperKnife II
            Cardellini Green Laser Pointer
        SetWear Mini-Tool Pouch
            Retractable Sharpie Marker
            Retractable Sharpie Hi-Liter
            Pilot G2 Mini Pens
            Large Dry-Erase Marker w/ Eraser Cap
            iPhone 4 w/ essential apps
                Artemis
                Panascout
                pCam
                Helios
                Sunseeker
         2 – Black Diamond Neutrino Carabiners

    Blue Ring Gaffer’s glass
    SUUNTO MC-2G Global Navigator Compass/Clinometer
    Petzl Headlamp White/Red

    4-in-1 Mini Screwdriver
    Mega-Combo Wrench

    Rosco Lens Tissue
    Pancro Lens Cleaning Solution
    Ground Lifters
    Matte Photoblack Tape

    Skinny-Mini Cardellini Clamp
    Mini 5/8" Spud w/ 1/4-20 Male & Ring
    Matthews Mini-Gobo

    Goldfold Notebook
    Moleskine Notebook
    Business Cards

    Writing Instruments
        Pilot G2 Pens
        Pilot Mechanical Pencil
        Panavision Fine/Broad tip permanent marker
        Retractable Sharpie Hi-Liters
        Silver Sharpie
        Small Dry-Erase Marker w/ Eraser Cap

    17" MacBook Pro (2011)
    iPad 2 – 3g 64gb
    iPad Charger & Cable
    USB Thumb drive

    Advil

   Not Pictured:


        
Earplugs
        Headphones
        Sunscreen
        Small Red Laser Pointer
        Chalk holder
        Fluke Volt Light LVD1 Line Tester
        Small key-chain LED flashlight
        Pelican VB3 2-LED flashlight
        Insert Slate

        Monofilament